Goblinoids

Goblinoids

Goblinoids are among the most common citizens of the Empire. Before the Dwarves left their homeland in the West, the East was theirs. The subjugation of the Goblinoids was the start of the Empire. For the last thousand years, they constituted the common labor force. Today, they have been granted equal political status with other races, but they have yet to work out how to recover from a millennium of subordination. They still seek out roles as farmhands, herders, miners, wagon-drivers, porters, boatmen, servants, maids, nurses, water-carriers, couriers, and the like. They are especially known for “impure” professions, such as grave-digging, cremating, butchery, leatherworking, dog-breeding, and necromancy. Animal-taming is also a specialty. Their fighting prowess is recognized, but overshadowed by the disciplined Dwarven infantry and fearsome Orc cavalry. More admired is their talent for music, dance, gymnastics, and beast-riding. Beast-riders race wolves and other light mounts in Imperial arenas. Fame as a champion athlete is perhaps the highest honor the average Goblinoid can hope for.

Goblinoid culture is Dwarven culture, but with a flare all its own. Their native languages are forgotten, but their dialects of Eastern are unique. They are known for strong family ties, hot tempers, ribald humor, and gregariousness. Despite their downtrodden culture, they have triumphed in religion. Their practice of ancestor worship survived the conquest to become one of the most common features of the faiths of all races in the East. Today they have developed new and unique styles of worship marked by emotional displays of reverence and fits of spirit possession. There is also a cult awaiting the rebirth of a superior Goblinoid called the Golgul. This ancient being has not been reborn in a millennium, but when it is, it shall herald a new age of peace and prosperity for all.

Typical Goblinoids tend to stay near family and friends, rarely leaving their place of birth, yet adventurers are still fairly common. They tend to be couriers, errand-people, athletes, entertainers, or thieves. They often find themselves unwelcome in higher-class establishments, and seek out lower-class, Goblinoid-staffed haunts.

Sex Some common names
Male Bon-wan, Fang-tsu, Kong-za, Huang-lo, Lao-chin, Li-shan, Lo-zen, Lu-wo, Ong-li, Tan-fu, Yang-ma, Xu-long
Female Ai-a, Bin-a, Lei-e, Liu-a, Min-i, Son-i, Su-u, Tsi-o, Tan-a, Wei-u, Xi-a

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Goblinoids

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